![]() Basically, there are two ways of doing it: In addition, we'll have to force Tribler restart at the end of the conversion process to turn it on again, which we would rather avoid.Īs I told you, the trade-offs are complex, and we have not decided yet how to do this. If we turn off the synchronization, we face the possibility of corruption of new DB on power outage. Unfortunately, the process is dominated by disk synchronization. This is exactly how it works now: we open the old database read-only, and just create the corresponding entries in the new one. What about using two SQlite databases for the migration? Targeting for efficiency instead is useless, since if the efficiency threshold is higher than the interactivity threshold, Tribler core becomes unresponsive, and if it is less than the interactivity threshold - the interactivity threshold will still offer more efficiency. One way is to measure sync time and adjust batch size, so that sync time does not dominate.Īs I have written above, we already dynamically adjust the batch size so it gets to the maximum size that does not affect other stuff running on the reactor. The problem is, writing to the database locks it for the main thread. It is already done in a background thread. Each torrent health request takes 5-15 seconds, so we'll have to pipeline thousands of these per second. And there is no way to tell apart the good torrents from the bad ones, except for looking at the torrent health. We only convert the bare minimum metadata from tribler.sdb that fits the new format. Continued abuse of our services will cause your IP address to be blocked indefinitely., collected_torrents are dead, indeed. Please fill out the CAPTCHA below and then click the button to indicate that you agree to these terms. If you wish to be unblocked, you must agree that you will take immediate steps to rectify this issue. If you do not understand what is causing this behavior, please contact us here. If you promise to stop (by clicking the Agree button below), we'll unblock your connection for now, but we will immediately re-block it if we detect additional bad behavior. Overusing our search engine with a very large number of searches in a very short amount of time.Using a badly configured (or badly written) browser add-on for blocking content.Running a "scraper" or "downloader" program that either does not identify itself or uses fake headers to elude detection.Using a script or add-on that scans GameFAQs for box and screen images (such as an emulator front-end), while overloading our search engine.There is no official GameFAQs app, and we do not support nor have any contact with the makers of these unofficial apps. Continued use of these apps may cause your IP to be blocked indefinitely. This triggers our anti-spambot measures, which are designed to stop automated systems from flooding the site with traffic. Some unofficial phone apps appear to be using GameFAQs as a back-end, but they do not behave like a real web browser does.Using GameFAQs regularly with these browsers can cause temporary and even permanent IP blocks due to these additional requests. If you are using the Brave browser, or have installed the Ghostery add-on, these programs send extra traffic to our servers for every page on the site that you browse, then send that data back to a third party, essentially spying on your browsing habits.We strongly recommend you stop using this browser until this problem is corrected. The latest version of the Opera browser sends multiple invalid requests to our servers for every page you visit.The most common causes of this issue are: Your IP address has been temporarily blocked due to a large number of HTTP requests. ![]()
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